There are also two new algorithms for automatically generating the seams along which a model’s UVs are unwrapped two new welding modes and “lots of little changes and featurettes, like Flip/Align/Parallelize”. The new UV packer handles shell groups as well as locked and stacked shells and shells and groups can now be assigned properties including vertical, horizontal or automatically optimised orientation. UV packing now uses UV space more efficiently, placing smaller UV shells “between and inside the empty spaces of bigger ones”. New features include the introduction of shell groups, which can be defined using selection, material ID or smoothing groups, and distributed in “multiple and highly configurable UDIM tiles”. A full feature list will become available closer to the final release. Updated : Rémi Arquier has provided us with details of some of the key features in the new editions. New features: shell groups, improved UV packing, FBX support According to Rizom-Lab, the 80,000-plus UV islands generated from this 700,000-polygon model were packed in under 15 seconds. UV packing uses UV space more efficiently in the new editions of Unfold3D. There is also a new Unfold3D C++ library, designed to enable studios or third-party developers to integrate the technology into their own tools. Unfold3D RS, which is intended for product and packaging design, includes “all the features of Unfold3D VS” but works in unnormalised UV space, respecting the absolute dimensions of the original model. If you’ve used Unfold3D before, the new edition that will be most familiar to you is probably Unfold3D VS.ĭesigned for games, VFX and VR, the software is designed to unfold and pack the UVs of large production assets, and comes with automated and manual tools for cutting seams and reducing texture stretching. Until earlier this year, the standalone edition of the software was sold through a publisher, Polygonal Design, but Arquier has since launched his own company to market the new versions directly. The core technology is also integrated into Maya, and was previously integrated into Softimage. Over the past decade, Unfold3D has become one of the most popular third-party UV unwrapping packages in the CG industry, in use at studios including Electronic Arts, Ubisoft, The Mill and Animal Logic. The UV unwrapping technology inside Maya and used by many top studios The new editions, which are aimed at product design and games, VFX and VR work respectively – the names stand for ‘Real Space’ and ‘Virtual Spaces’ – are due in beta next month, along with a new C++ library. Rizom-Lab, a new company founded by Unfold3D author Rémi Arquier, has announced two new editions of the popular UV unwrapping software: Unfold3D RS and Unfold3D VS. Scroll down for details of the commercial release. It is then so easy to add to your favorite 3D app, custom press buttons to load and save (even launch Autoseams, Unfold, Pack …) to exchange mesh data and automatize partly or fully your unwrapping jobs.ĭownload links for «Rizom Lab RizomUV Real Spaces + Virtual Spaces v2018.0.Originally posted on. To improve RizomUV’s integrations into studio’s pipeline, or your in house workflow, custom Lua scripts can remote control RizomUV from any other application, or even from a simple text editor, thanks to the script file monitoring feature. Material’s polygons groups, smoothing’s polygons groups, and polygons groups, are loaded, exploited, and re-exported. RizomUV Virtual Spaces loads and saves OBJ and FBX files. Island’s holes and concave areas are filled recursivelly by smaller islands so that all the UV space is efficiently used. Massive mesh pack (+80000 islands, +700k polygons), packed in less than 15 seconds. New packaging algorithm which highly utilizes UV space on a whole new level, at blistering speed After being unfolded, you’ll get the well-known flattened shape like the one below. This feature, looks for the simpler seam line network that open your mesh without segmenting it into several separated parts. This character model has been cut in a single mouse click using the new Hierarchical Autoseams feature. If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. RizomUV Virtual Spaces takes back all this background and comes with major improvements.Īn ever-evolving unfolding algorithm that’s been around since 2005Īutomatically cut and segment different kinds of meshes Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI.
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